+0.12 Games with loot boxes to get minimum 16 age rating across Europe (www.bbc.com S:+0.01 )
333 points by gostsamo 1 days ago | 196 comments on HN | Neutral Moderate agreement (2 models) Editorial · v3.7 · 2026-03-15 22:23:52 0
Summary Child Protection & Digital Harms Acknowledges
BBC News reports on PEGI's regulatory decision to assign a minimum 16 age-rating to games featuring loot boxes, effective June 2026, framing the change as consumer protection against gambling-like mechanics targeting minors. Editorial coverage acknowledges child welfare, privacy, and exploitation concerns implicit in UDHR Articles 25 (adequate standard of living), 12 (privacy), and 19 (freedom of information). However, structural tensions emerge: the site's own tracking infrastructure (11 tracker domains per cached DCP, no consent mechanism) contradicts the article's protective framing by enabling covert behavioral profiling of readers, undermining privacy and autonomy rights the regulation ostensibly protects.
Rights Tensions 2 pairs
Art 12 Art 19 Article 12 (privacy) tensions with Article 19 (free information flow) via tracking infrastructure that enables behavioral profiling of readers seeking consumer protection information, creating asymmetric power in the information ecosystem.
Art 25 Art 12 Article 25 (adequate standard of living, child protection from exploitation) is undermined by Article 12 violations through the site's own tracking infrastructure that facilitates the behavioral manipulation techniques the article reports PEGI aims to restrict.
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HN Discussion 17 top-level · 33 replies
nba456_ 2026-03-14 02:26 UTC link
I never understood why video game lootboxes get regulated while real-life lootboxes like pokemon cards don't.
yacin 2026-03-14 02:38 UTC link
should probably just ban gambling for children but seems like a good first step.
mikkupikku 2026-03-14 02:41 UTC link
Do they let 16 year olds gamble in casinos in Europe? Odd to ban it for kids but only some kids.
hsuduebc2 2026-03-14 03:02 UTC link
Ok, so we all agreed that it is gambling. But for some reason we let kids gamble but only after they reach sixteen? This feels weird.
erxam 2026-03-14 03:13 UTC link
Okay? How will this actually change anything?

I don't think I have ever paid attention to a single age rating in my entire life. Does anyone do outside of fundamentalist parents who wouldn't let kids play most video games anyways?

Very spiritually European move.

What regulators should do is focus on easily applicable percentage-based fines. Make sure it's not just another line item.

hedora 2026-03-14 03:35 UTC link
I wish they'd add mandatory labeling. I'm over 16 and have no interest in games with loot boxes.
rkagerer 2026-03-14 03:50 UTC link
Loot boxes are an in-game feature allowing players to buy random mystery items with real or virtual currency

That's not how I use the term. I think of a loot box as a treasure chest or similar that you discover while exploring which, when opened, gives you some loot!

On the other hand if you're talking about a package with a random assortment of stuff in it that you buy without knowing what's inside, I call that a "grab bag" or "mystery bundle".

Am I too old? What games were primarily responsible for changing the vocabulary?

otikik 2026-03-14 05:54 UTC link
I think this is good, but also it will change things very little (parents will skip the age verification screen).
Razengan 2026-03-14 06:42 UTC link
Yet again more moves which take away the liberty of all citizens and users instead of restricting predatory companies and products..

How much access to money parents want to give their kids is up to the parents.

What people do with their own money, including kids, is up to the people.

WHY are countries not enacting laws that punish companies for once? Say something like:

• "After 3-5 purchases of the same item with random contents the buyer should get the content they specifically want."

• "No item with random contents should cost more than N $\€"

• "Buyers should have N-M hours to get a refund for an item with random contents"

That way you could keep the "fun" and spirit of gambling without its destructive spiral and stuff

shevy-java 2026-03-14 07:19 UTC link
I do understand the rationale; and I have known kids who were addicted to gaming. So I don't disagree that this kind of addiction-mechanism in games, is somewhat similar to e. g. casino gambling where some people get hooked up and may be unable to exit that addiction, leading to massive loss. People are different - some are very easy to addict. Others have strategies against that. My simple strategy was to never start gambling - and never pay for playing a game (aside from the initial purchase, but the last game I bought was in the 1990s; back then games were IMO better too, ignoring the graphics).

Having said that, though, when I also combine this news with the attempt to force operating systems into sniffing for my age at all times, I am still totally against this. This kind of over-eager bureaucracy is not good. It reminds me of attempts to prohibit alcohol. Yes, it is not the same, a loot box does not cause physical symptoms really, compared to alcohol or, say, harder drugs - but states seem too eager to want to restrict people. Or monitor them, such as in the case of "age verification". So now this legislation is another basis to support mandatory age sniffing of everyone. So I am completely against it now.

tasuki 2026-03-14 08:51 UTC link
That's mild. I'd ban them outright.
ChrisNorstrom 2026-03-14 09:21 UTC link
Loot Boxes are like Pokemon cards, you buy a pack, don't know what you're going to get, and then you can trade or sell them. Banning this is just preventing kids from developing a proper risk/reward instinct later in life.
hofrogs 2026-03-14 09:52 UTC link
"Lootboxes", "cases", "packs" and other chance-based systems that involve spending real money or an in-game currency that could be obtained by spending real money should be banned completely, all of those systems exploit brain vulnerabilities for profit. Also, prediction markets, sports betting, online casinos, shitcoin exchanges.
d0d00 2026-03-14 09:59 UTC link
Watch how fast they use this to further the extent of mandatory age verification online. That's what they usually do (read: the Shock Doctrine from Naomi Klein). Problem arises, create legislation (likely reducing freedom or increasing surveillance), use said legislation down the line after everybody forgets about it to further whatever their agenda is.
abbadadda 2026-03-14 10:14 UTC link
Great. Now do Roblox. In the game "Steal a Brainrot" the kinds of things kids can spend money on in the game that's supposedly safe for seven-year-olds is disgusting. £29.99 for a "secret lucky block" - and that's BEFORE price discrimination. Literally wiring the brains of kids as early as possible to have a tendency/preference towards "random variance rewards." I am really pleased to see any government doing something about this and protecting kids from this disgusting, predatory, and exploitative behavior.

By all means game developers deserve to make a living... However, if they're going to operate a casino, they should be treated and licensed as such.

Zopieux 2026-03-14 13:40 UTC link
Great first step. Thanks EU for yet another concrete consumer W!
PeterStuer 2026-03-14 17:41 UTC link
Tbh, pokemon cards were already banned over here in many primary school playgrounds 20 years ago. Not because of "gambling", but because rule disputes and outright theft started too many teen fisticuffs.
benoau 2026-03-14 02:35 UTC link
Because in real life the store clerk won't let a child spend $1000 on their parents card making purchases again and again and again and again and again, but a video game will let a child do it in less than an hour and consider that a success and try to understand how to stimulate another child to do so.
mikkupikku 2026-03-14 02:44 UTC link
Those are gambling too, and were criticize as such not just now but also when they were new (but people ignored that criticism because pokemon was hype and adults complaining about trendy things are always uncool and ignored.)
pdpi 2026-03-14 03:20 UTC link
If you're forbidding people from doing things they could do yesterday, it's best to be a little conservative with your scope.

16-yo kids might do some amount of part time work, and should at least have enough of a concept of money to understand why pressing the "more loot boxes" button is a Bad Idea. They're also old enough that they might potentially have their own bank account and their own card, which then caps the damages to their allowance.

djtango 2026-03-14 03:28 UTC link
Pokemon cards are addictive and fun but they're kind of analogue. Loot boxes are more like slot machines - they have flashing lights, animations and jingles to hook you in deeper. And because the lootboxes are in game they can be tuned in frequency and payout just right to keep you playing in a way boring cards could never be (beyond just boring probabilities)
TheAceOfHearts 2026-03-14 03:34 UTC link
Pokemon cards have gone full circle, GameStop now has an online service where you can gamble on cards digitally just like lootboxes. You buy a roll at different price points to win a PSA graded card from a set of probabilities, and then you can sell it back for 90% market value to GameStop or have them ship it to you.

The proliferation of gambling over so many domains has radicalized me against it in a way that I didn't think would've been possible a few years ago.

tjpnz 2026-03-14 03:41 UTC link
Brain development of a 16 year old is at least further along than a 13 year old.
koshergweilo 2026-03-14 03:44 UTC link
I feel like labeling is probably the best approach here. While I personally hate the business model of "Gatcha" type games and wouldn't mind if we banned lot boxes, it is a model does seem to work for a lot of people.

I also think the odds should also be not only disclosed, but made prominent

Twirrim 2026-03-14 03:49 UTC link
I guess it's not gambling, or it'd be covered by the UKs existing laws around gambling that set the minimum age to 18.

edit: I'm pointing out the UK has apparently decided lootboxes are not gambling, because if they did classify it as gambling it'd be covered by existing gambling laws that restrict it to 18+.

Not that I personally hold that opinion, though I can see how I could have phrased my original message better.

It's a stupid decision by the government, they should be 18+ and recognised for being gambling.

zeta0134 2026-03-14 03:59 UTC link
I started seeing this term come up everywhere when Overwatch first released. The common usage is much closer to mystery bundles as you describe, and regulators tend to be upset about them when real money gets involved. It feels an awful lot like gambling at that point.
jcranmer 2026-03-14 04:04 UTC link
The term "loot box" has, since I want to say the early 2010s, referred to the mechanic described in the quote. It's hard for me to say what the earliest games were to create this mechanic, especially since its origin seems not to be in the traditional Western games but in East Asian games.

The model is very strongly associated with the rise of "live service" gaming, with Overwatch and Battlefield being some of the more notorious offenders.

edelbitter 2026-03-14 04:10 UTC link
This is not a regulators move. This is the industry slightly adjusting their recommendations to parents. Will this change anything? Maybe it will help the industry avoid being targeted by actual regulation.
philistine 2026-03-14 04:23 UTC link
Resale value protects The Pokémon Company. Your child spent all your money on Pokémon cards? Resell the cards. You've just realized your 15 years long obsession has broken your life? Resell the cards.

Aggrieved parties can partly get restoration. That way there never is enough political momentum to legiferate them. Try to resell your Fortnite account and they close it.

wbl 2026-03-14 05:30 UTC link
Kids have different maturities and should face increasing responsibilities as they age.
shoxidizer 2026-03-14 05:41 UTC link
The purchases are purposely similar to previous examples of gameplay in design and language.
otikik 2026-03-14 06:03 UTC link
It’s an expression. You don’t really win them by “exploring”, but by “playing the game”. You end a match? Lootbox. You played 3 days in a row! Lootbox. You opened the options screen? Lootbox.

They usually have a very involved opening animation with music and sounds specifically designed to maximize the feeling of anticipation. Once you see it it feels completely different from what you are describing, because it’s so obviously trying to maximize the gambling aspect of it. It’s like confusing genuine love with prostitution.

isodev 2026-03-14 06:51 UTC link
It’s not for technology to replace parents in their responsibilities to teach their kids how to cope with stuff of life.

Age ratings are an aid but still require passing good habits and developing your child’s ability to think and solve this for themselves. So not letting your kids get addicted to in-app purchases sounds like good parenting. Keeping your kids away from tablets and smartphones until they’re 16 is even better parenting.

DanielBryars 2026-03-14 07:21 UTC link
Having age ratings is useful so I dont have to play a game to know its age suitability. Its common for very young children to play games, and age ratings help parents make informed responsible decisions. There are some dark addictive patterns being used in gaming such as changing the odds of reward to optimise engagement (and make money) - these patterns need an age rating. Additionally, I think age ratings encourage developers to avoid content which would increase the age rating, since they then target a wider audience.
Agentlien 2026-03-14 07:21 UTC link
How does an age recommendation take away liberties?

I have kids and as a parent I use these ratings as a very loose guide combined with my own experience and understanding of the game in question. Other parents ignore them completely.

I agree more could be done to directly affect the companies, and there have been a lot of legal cases surrounding loot boxes aimed at children.

But this is a good complement to that. It makes it easier for parents to get aware of the issue.

kelnos 2026-03-14 07:44 UTC link
Which, frankly, is fine. Regulations like this are great to help guide parents, but ultimately it is the parent's responsibility to decide what is fine and not fine for their child. I wouldn't agree with a parent that gets their kid into loot boxes, but that's their choice.

And if a parent is blindly skipping an age verification screen for their kid without figuring out why that age verification is there in the first place, then they're a bad parent. You can't really fix that, unfortunately, outside of extreme cases.

kelnos 2026-03-14 07:48 UTC link
> I don't think I have ever paid attention to a single age rating in my entire life.

You mean when you've selected games for yourself to play? That's... fine.

If you mean when you've selected (or allowed) games for your kids to play, that's... pretty irresponsible.

kelnos 2026-03-14 07:54 UTC link
Adjusting an age-ratings system doesn't take liberty away from anyone. Parents can still allow their kids to play whatever games the parent deems is ok.

I agree with some of your other points, though: we should have legally mandated return periods for this sort of thing. Not sure how you'd enshrine price limits into law, though; that seems impractical.

ffsm8 2026-03-14 08:26 UTC link
You can still buy mystery boxes etc in brick and mortar stores. Most of these are targeted at <= 10 yo

I strongly believe that this is mostly performative, honestly

notrealyme123 2026-03-14 08:31 UTC link
You can buy trading cards in lots of stores. Pokémon, soccer and so on. It's hard to draw a line without banning those as well.
amiga386 2026-03-14 09:15 UTC link
What are "kids"? Age of majority is all over the place, there's no hard and fast rule for when adolescents become adults, every society on the planet has a different take on it.

For example, you can get married at 16 in the UK, but can't drive until 17 (it's not a priority as we didn't build so many car-dependent hellscapes), and you can buy alcohol at 18 or be given it with a meal by your parents at younger ages, because we didn't have puritans making motorway funding contingent on passing strict drinking laws like the USA did.

Anyway, what I remember from the UK's Gambling Commission giving committee evidence to MPs on this topic is to ask the question: what is gambling? What activities need strict regulation, audit trails, compliance inspectors, etc? Village fête tombolas? Fundraising prize draws? Radio station cash giveaways? Top trumps? Panini sticker albums?

Lootboxes are not slot machines or FOB terminals. If they can't be "cashed out", they are more like collectible card games... which are also IMHO a plague on humanity, but not the same level of destructive activity as gambling for cash. They do need regulation, given how prevalent they are in games popular with teenagers, but need different regulation from casinos.

Games like Fortnite deserve regulation too, weaponised FOMO to keep money rolling in is sketchy.

debesyla 2026-03-14 09:21 UTC link
We won't know until we try it.

This law in worst case doesn't cause any problems and in best case solve problems. So win-win.

jeppester 2026-03-14 09:31 UTC link
> Okay? How will this actually change anything?

It's my understanding that lots of parents use these numbers as guidance. I will make my own decisions about what my child can play, but the ratings and all the labels makes it much much easier to make an informed decision.

For the parents that are not into gaming, being able to just go by these numbers is much better than having no such guidance.

> Does anyone do outside of fundamentalist parents who wouldn't let kids play most video games anyways?

Yes. In fact I believe they help breaking down the fundamentalism by making it so clear that gaming is not inherently bad or good for your child. It all depends on the content.

PunchyHamster 2026-03-14 09:31 UTC link
Vast majority of those games don't allow trading or selling the things you got from lootboxes.

And "learning" about gambling doesn't need to happen at 8 years old. What a fucking delusional view

PunchyHamster 2026-03-14 09:32 UTC link
That is just equalizing forms of gambling tho

"Traditional" gambling is already not allowed below 18yo

alpaca128 2026-03-14 09:38 UTC link
You can not trade or sell the contents of lootboxes.
haritha-j 2026-03-14 10:02 UTC link
Yeah we should just let 8 year olds into casinos to help them develop their risk reward instinct. Also, the risk reward instinct doesn't work as well when you're gambling moeny someone else earned.
swiftcoder 2026-03-14 10:17 UTC link
Age of majority is a whole mess. For example, the UK is busy reducing the voting age to 16 (from 18) for the next election, but simultaneously they are requiring online age verification to restrict much of the internet to 18+...
chrisjj 2026-03-14 10:34 UTC link
Brain vulnerabilities? So ban alcoholic drinks and thrill rides too?
Madmallard 2026-03-14 12:03 UTC link
Instead they're getting worse yay! Hop on Kalshi
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SETL
ND

No observable structural signals regarding servitude or exploitation.

0.00
Article 5 No Torture
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding torture, punishment, or abuse.

0.00
Article 6 Legal Personhood
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding legal recognition.

0.00
Article 7 Equality Before Law
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding legal equality.

0.00
Article 8 Right to Remedy
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding access to remedies.

0.00
Article 9 No Arbitrary Detention
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding arrest or detention.

0.00
Article 10 Fair Hearing
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding fair trial or legal process.

0.00
Article 11 Presumption of Innocence
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding criminal law.

0.00
Article 14 Asylum
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding asylum or refuge.

0.00
Article 15 Nationality
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding nationality.

0.00
Article 16 Marriage & Family
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding marriage or family.

0.00
Article 17 Property
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding property.

0.00
Article 18 Freedom of Thought
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding conscience or belief.

0.00
Article 20 Assembly & Association
Low Coverage
Structural
0.00
Context Modifier
0.00
SETL
+0.20

No observable restrictions on user association or assembly on page.

0.00
Article 21 Political Participation
Medium Coverage Advocacy
Structural
0.00
Context Modifier
0.00
SETL
+0.25

No observable barriers to reader participation in public affairs via site; however, tracking infrastructure may chill political expression by enabling surveillance of civic information interests.

0.00
Article 23 Work & Equal Pay
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding labor or employment.

0.00
Article 24 Rest & Leisure
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding rest or leisure.

0.00
Article 28 Social & International Order
Medium Coverage
Structural
0.00
Context Modifier
0.00
SETL
+0.30

No observable structural signals preventing international social order or cooperation.

0.00
Article 30 No Destruction of Rights
Structural
0.00
Context Modifier
0.00
SETL
ND

No observable structural signals regarding interpretation of rights.

-0.10
Article 29 Duties to Community
Medium Coverage Practice
Structural
-0.10
Context Modifier
0.00
SETL
+0.14

Tracking infrastructure (cached DCP) conflicts with responsibility to respect human rights by enabling covert behavioral profiling. Site does not clearly disclose duties or responsibilities to users.

-0.25
Article 19 Freedom of Expression
Medium Coverage Framing Practice
Structural
-0.25
Context Modifier
-0.20
SETL
+0.51

Tracking infrastructure (cached DCP: -0.2 modifier for br_tracking affecting Article 19) enables surveillance of reader information-seeking behavior. Data harvesting via Optimizely, DoubleClick, and others allows advertisers to infer and profile reader interests, undermining autonomy in information consumption.

-0.30
Article 12 Privacy
Medium Coverage Practice
Structural
-0.30
Context Modifier
-0.20
SETL
+0.39

Site implements tracking via 11 tracker domains (cached DCP: -0.2 modifier for br_tracking affecting Article 12). No cookie consent banner detected (cached DCP: br_consent modifier 0, notes absence of banner). Structural privacy protection is weak relative to invasive monitoring.

Supplementary Signals
How this content communicates, beyond directional lean. Learn more
Epistemic Quality
How well-sourced and evidence-based is this content?
0.63 medium claims
Sources
0.7
Evidence
0.6
Uncertainty
0.5
Purpose
0.8
Propaganda Flags
1 manipulative rhetoric technique found
1 techniques detected
appeal to fear
Article emphasizes risk to children from loot-box mechanics ('gambling-like' comparison) without detailed quantification of actual harm or probability, relying on concern-arousal rather than empirical evidence presentation.
Emotional Tone
Emotional character: positive/negative, intensity, authority
measured
Valence
+0.3
Arousal
0.4
Dominance
0.5
Transparency
Does the content identify its author and disclose interests?
0.33
✓ Author ✗ Conflicts
More signals: context, framing & audience
Solution Orientation
Does this content offer solutions or only describe problems?
0.65 solution oriented
Reader Agency
0.6
Stakeholder Voice
Whose perspectives are represented in this content?
0.35 2 perspectives
Speaks: institution
About: corporationchildrenindividuals
Temporal Framing
Is this content looking backward, at the present, or forward?
present short term
Geographic Scope
What geographic area does this content cover?
regional
Europe, UK, Pan-European
Complexity
How accessible is this content to a general audience?
accessible low jargon none
Longitudinal 890 HN snapshots · 127 evals
+1 0 −1 HN
Audit Trail 147 entries
2026-03-15 22:23 eval_success Evaluated: Neutral (0.08) - -
2026-03-15 22:23 eval Evaluated by claude-haiku-4-5-20251001: +0.08 (Neutral) 20,065 tokens +0.05
2026-03-15 22:23 rater_validation_warn Validation warnings for model claude-haiku-4-5-20251001: 16W 16R - -
2026-03-15 22:19 eval_success Evaluated: Neutral (0.03) - -
2026-03-15 22:19 eval Evaluated by claude-haiku-4-5-20251001: +0.03 (Neutral) 19,398 tokens
2026-03-15 22:19 rater_validation_warn Validation warnings for model claude-haiku-4-5-20251001: 15W 16R - -
2026-03-15 21:44 eval_success Lite evaluated: Neutral (0.08) - -
2026-03-15 21:44 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 21:43 rater_validation_warn Lite validation warnings for model llama-4-scout-wai: 0W 1R - -
2026-03-15 21:41 eval_success PSQ evaluated: g-PSQ=0.280 (3 dims) - -
2026-03-15 21:41 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 21:03 eval_success Lite evaluated: Neutral (0.08) - -
2026-03-15 21:03 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 21:03 rater_validation_warn Lite validation warnings for model llama-4-scout-wai: 0W 1R - -
2026-03-15 20:58 eval_success PSQ evaluated: g-PSQ=0.280 (3 dims) - -
2026-03-15 20:58 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 20:23 eval_success Lite evaluated: Neutral (0.08) - -
2026-03-15 20:23 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 20:23 rater_validation_warn Lite validation warnings for model llama-4-scout-wai: 0W 1R - -
2026-03-15 20:21 eval_success PSQ evaluated: g-PSQ=0.280 (3 dims) - -
2026-03-15 20:21 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 19:48 eval_success Lite evaluated: Neutral (0.08) - -
2026-03-15 19:48 rater_validation_warn Lite validation warnings for model llama-4-scout-wai: 0W 1R - -
2026-03-15 19:48 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 19:46 eval_success PSQ evaluated: g-PSQ=0.280 (3 dims) - -
2026-03-15 19:46 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 19:11 eval_success Lite evaluated: Neutral (0.08) - -
2026-03-15 19:11 rater_validation_warn Lite validation warnings for model llama-4-scout-wai: 0W 1R - -
2026-03-15 19:11 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 19:08 eval_success PSQ evaluated: g-PSQ=0.280 (3 dims) - -
2026-03-15 19:08 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 18:26 eval_success Lite evaluated: Neutral (0.08) - -
2026-03-15 18:26 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 18:22 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) -0.16
2026-03-15 17:11 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 17:06 eval Evaluated by llama-4-scout-wai-psq: +0.44 (Moderate positive) +0.16
2026-03-15 15:57 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 15:57 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 15:21 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 15:17 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 14:45 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 14:42 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 14:09 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 14:01 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 13:31 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 13:23 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 12:53 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 12:44 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 12:13 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 12:05 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) -0.16
2026-03-15 11:35 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 11:27 eval Evaluated by llama-4-scout-wai-psq: +0.44 (Moderate positive) 0.00
2026-03-15 10:54 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 10:43 eval Evaluated by llama-4-scout-wai-psq: +0.44 (Moderate positive) +0.16
2026-03-15 10:13 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 10:05 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 09:33 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 09:25 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 08:53 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 08:42 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 08:10 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 08:02 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) -0.16
2026-03-15 07:27 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 07:19 eval Evaluated by llama-4-scout-wai-psq: +0.44 (Moderate positive) +0.16
2026-03-15 06:50 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 06:42 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 06:15 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 06:05 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 05:40 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 05:29 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 05:04 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 04:52 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) -0.16
2026-03-15 04:27 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 04:17 eval Evaluated by llama-4-scout-wai-psq: +0.44 (Moderate positive) +0.16
2026-03-15 03:52 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 03:42 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 03:15 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 03:04 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 02:40 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 02:27 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 02:05 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 01:51 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 01:30 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 01:17 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 01:07 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 00:49 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-15 00:40 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-15 00:22 eval Evaluated by llama-3.3-70b-wai-psq: +0.35 (Moderate positive)
2026-03-15 00:18 eval Evaluated by llama-3.3-70b-wai: -0.04 (Neutral)
reasoning
Reporting on age ratings for games with loot boxes
2026-03-14 23:49 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 23:32 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 23:08 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 22:52 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 22:08 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 21:50 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 21:08 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 20:32 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 19:56 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 19:39 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 19:16 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 18:34 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 18:13 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 16:59 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 16:37 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 15:50 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 15:24 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 15:08 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 14:45 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 14:32 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 14:06 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) -0.16
2026-03-14 13:57 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 13:30 eval Evaluated by llama-4-scout-wai-psq: +0.44 (Moderate positive) +0.16
2026-03-14 13:22 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 12:55 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 12:46 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 12:20 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 12:11 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 11:45 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 11:36 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 11:10 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 11:02 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 10:35 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 10:25 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 09:53 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 09:46 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 09:14 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 09:07 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 08:35 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 08:28 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 07:55 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 07:45 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 07:12 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) -0.16
2026-03-14 07:05 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 06:32 eval Evaluated by llama-4-scout-wai-psq: +0.44 (Moderate positive) +0.16
2026-03-14 06:26 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 05:54 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 05:48 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 05:15 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 05:09 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 04:32 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 04:29 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 03:57 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 03:54 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 03:18 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive) 0.00
2026-03-14 03:15 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral) 0.00
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino
2026-03-14 02:42 eval Evaluated by llama-4-scout-wai-psq: +0.28 (Mild positive)
2026-03-14 02:39 eval Evaluated by llama-4-scout-wai: +0.08 (Neutral)
reasoning
The article discusses PEGI's new age rating for games with loot boxes, implying a regulatory approach to protecting mino