+0.27 Gaussian Splatting – A$AP Rocky "Helicopter" music video (radiancefields.com S:+0.10 )
772 points by ChrisArchitect 43 days ago | 260 comments on HN | Mild positive Editorial · v3.7 · 2026-02-28 12:34:50 0
Summary Creative Expression & Technological Innovation Advocates
This article reports on A$AP Rocky's music video production using volumetric performance capture and Gaussian splatting, celebrating technological innovation that enables creative freedom. The content positively engages with cultural participation through artistic expression and recognition of skilled labor, framing technical advancement as expanding human expressive capability and participation in the arts and sciences.
Article Heatmap
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Editorial Mean +0.27 Structural Mean +0.10
Weighted Mean +0.28 Unweighted Mean +0.24
Max +0.40 Article 27 Min +0.10 Article 23
Signal 3 No Data 28
Volatility 0.12 (Medium)
Negative 0 Channels E: 0.6 S: 0.4
SETL +0.24 Editorial-dominant
FW Ratio 50% 8 facts · 8 inferences
Evidence 6% coverage
1H 1M 1L 28 ND
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Foundation Security Legal Privacy & Movement Personal Expression Economic & Social Cultural Order & Duties Foundation: 0.00 (0 articles) Security: 0.00 (0 articles) Legal: 0.00 (0 articles) Privacy & Movement: 0.00 (0 articles) Personal: 0.00 (0 articles) Expression: 0.22 (1 articles) Economic & Social: 0.10 (1 articles) Cultural: 0.40 (1 articles) Order & Duties: 0.00 (0 articles)
HN Discussion 19 top-level · 31 replies
nodra 2026-01-18 18:12 UTC link
Never did I think I would ever see anything close to related to A$AP on HN. I love this place.
daveofiveo 2026-01-18 18:16 UTC link
Direct link to the music video: https://www.youtube.com/watch?v=g1-46Nu3HxQ
roughly 2026-01-18 18:18 UTC link
Be sure to watch the video itself* - it’s really a great piece of work. The energy is frenetic and it’s got this beautiful balance of surrealism from the effects and groundedness from the human performances.

* (Mute it if you don’t like the music, just like the rest of us will if you complain about the music)

rjh29 2026-01-18 18:21 UTC link
To be honest it looks like it was rendered in an old version of Unreal Engine. That may be an intentional choice - I wonder how realistic guassian splatting can look? Can you redo lights, shadows, remove or move parts of the scene, while preserving the original fidelity and realism?

The way TV/movie production is going (record 100s of hours of footage from multiple angles and edit it all in post) I wonder if this is the end state. Gaussian splatting for the humans and green screens for the rest?

noman-land 2026-01-18 18:32 UTC link
Really amazing video. Unfortunately this article is like 60% over my head. Regardless, I actually love reading jargon-filled statements like this that are totally normal to the initiated but are completely inscrutable to outsiders.

    "That data was then brought into Houdini, where the post production team used CG Nomads GSOPs for manipulation and sequencing, and OTOY’s OctaneRender for final rendering. Thanks to this combination, the production team was also able to relight the splats."
pleurotus 2026-01-18 18:33 UTC link
Super cool to read but can someone eli5 what Gaussian splatting is (and/or radiance fields?) specifically to how the article talks about it finally being "mature enough"? What's changed that this is now possible?
darhodester 2026-01-18 19:14 UTC link
Hi,

I'm David Rhodes, Co-founder of CG Nomads, developer of GSOPs (Gaussian Splatting Operators) for SideFX Houdini. GSOPs was used in combination with OTOY OctaneRender to produce this music video.

If you're interested in the technology and its capabilities, learn more at https://www.cgnomads.com/ or AMA.

Try GSOPs yourself: https://github.com/cgnomads/GSOPs (example content included).

jtolmar 2026-01-18 19:28 UTC link
Dang, it's been cool watching gaussian splats go from tech demo to real workflow.
diffuse_l 2026-01-18 20:46 UTC link
Too bad, but I managed to watch about 30 seconds of the video before getting motion sickness.

Seems like a really cool technology, though.

I wonder if anyone else got the same response, or it's just me.

squidsoup 2026-01-18 20:54 UTC link
Tangential, but I've been exploring gaussian splatting as a photographic/artistic medium for a while, and love the expressionistic quality of the model output when deprived of data.

https://bayardrandel.com/gaussographs/

periodjet 2026-01-18 22:17 UTC link
The end result is really interesting. As others have pointed out, it looks sort of like it was rendered by an early 2000s game engine. There’s a cohesiveness to the art direction that you just can’t get from green screens and the like. In service of some of the worst music made by human brains, but still really cool tech.
Foreignborn 2026-01-18 23:11 UTC link
I want to shoutout Nial Ashley (aka Llainwire) for doing this in 2023 as a solo act and doing the visuals himself as well - https://www.youtube.com/watch?v=M1ZXg5wVoUU

A shame that kid was slept on. Allegedly (according to discord) he abandoned this because so many artists reached out to have him do this style of mv, instead of wanting to collaborate on music.

tokymegz 2026-01-19 01:08 UTC link
Hello! I’m Chris Rutledge, the post EP / cg supervisor at Grin Machine. Happy to answer any questions. Glad people are enjoying this video, was so fun to get to play with this technique and help break it into some mainstream production
iamleppert 2026-01-19 01:33 UTC link
The texture of Gaussian Splatting always looks off to me. It looks like the entire scene has been textured or has a bad, uniform film grain filter to me. Everything looks a little off in an unpleasing way -- things that should be sharp are aren't, and things that should be blurry are not. It's uncanny valley and not in a good way. I don't get what all the rage is about it and it always looks like really poor B-roll to me.
nelkazzu 2026-01-19 03:58 UTC link
It’s interesting to see Gaussian splatting show up in a mainstream music video this quickly. A year ago it was mostly a research demo, and now artists are using it as part of their visual toolkit. What I find most notable is how well splats handle chaotic motion like helicopter shots — it’s one of the few 3D reconstruction methods that doesn’t completely fall apart with fast movement. Feels like we’re going to see a lot more of this in creative work before it shows up in anything “serious”.
GuB-42 2026-01-19 10:15 UTC link
> many viewers focused on the chaos, the motion, and the unmistakable early MTV energy of the piece

It certainly moves around a lot!

It certainly looks like the tech and art style here are indissociable. Not only the use of Gaussian Splats made such extreme camera movement possible, one can be argued that it made them necessary.

Pause the video and notice the blurriness and general lack of details. But the frantic motion doesn't let the viewer focus on this details, most of them hidden by a copious amount of motion blur anyways.

To me it is typical of demos, both as in the "demoscene" and "tech demo" sense, where the art style is driven by the technology, insisting on what it enables, while at the same time working around its shortcomings. I don't consider it a bad thing of course, it leads to a lot of creativity and interesting art styles.

rubzah 2026-01-19 10:29 UTC link
Oh wow, somehow I was not aware of how capable this technology has become, looks like a major game changer, across many fields.

In the near term, it could be very useful for sports replays. The UFC has this thing where they stitch together sequences of images from cameras all around the ring, to capture a few seconds of '360 degree' video of important moments. It looks horrible, this would be a huge improvement.

bininunez 2026-01-19 17:36 UTC link
Hello! I'm Ben Nunez, CEO at Evercoast. Our software was used to capture and reconstruct the 4D Gaussian splats in this A$AP Rocky video.

The music video is a mix of creative and technical genius from several different teams, and it's ultimately a byproduct of building tooling to capture reality once and reuse it downstream.

There’s a lot more to explore here. Once you have grounded 4D human motion and appearance tied to a stable world coordinate system, it becomes a missing primitive for things like world models, simulation, and embodied AI, where synthetic or purely parametric humans tend to break down.

Centigonal 2026-01-20 19:34 UTC link
A$AP Mob has some really great music videos. They're usually not the first to adopt a new technology, but they love to push the envelope and popularize fringe techniques.

The Yamborghini High music video from 2016 did some really cool stuff with datamoshing and hue shifting: https://www.youtube.com/watch?v=tt7gP_IW-1w

djeastm 2026-01-18 18:39 UTC link
For the ELI5, Gaussian splatting represents the scene as millions of tiny, blurry colored blobs in 3D space and renders by quickly "splatting" them onto the screen, making it much faster than computing an image by querying a neural net model like radiance fields.

I'm not up on how things have changed recently

keiferski 2026-01-18 18:41 UTC link
Hah, for the past day, I've been trying to somehow submit the Helicopter music video / album as a whole to HN. Glad someone figured out the angle was Gaussian.
moi2388 2026-01-18 18:43 UTC link
Yes, they talk about this in the article and that’s exactly what they did.
tel 2026-01-18 18:49 UTC link
Gaussian splatting is a way to record 3-dimensional video. You capture a scene from many angles simultaneously and then combine all of those into a single representation. Ideally, that representation is good enough that you can then, post-production, simulate camera angles you didn't originally record.

For example, the camera orbits around the performers in this music video are difficult to imagine in real space. Even if you could pull it off using robotic motion control arms, it would require that the entire choreography is fixed in place before filming. This video clearly takes advantage of being able to direct whatever camera motion the artist wanted in the 3d virtual space of the final composed scene.

To do this, the representation needs to estimate the radiance field, i.e. the amount and color of light visible at every point in your 3d volume, viewed from every angle. It's not possible to do this at high resolution by breaking that space up into voxels, those scale badly, O(n^3). You could attempt to guess at some mesh geometry and paint textures on to it compatible with the camera views, but that's difficult to automate.

Gaussian splatting estimates these radiance fields by assuming that the radiance is build from millions of fuzzy, colored balls positioned, stretched, and rotated in space. These are the Gaussian splats.

Once you have that representation, constructing a novel camera angle is as simple as positioning and angling your virtual camera and then recording the colors and positions of all the splats that are visible.

It turns out that this approach is pretty amenable to techniques similar to modern deep learning. You basically train the positions/shapes/rotations of the splats via gradient descent. It's mostly been explored in research labs but lately production-oriented tools have been built for popular 3d motion graphics tools like Houdini, making it more available.

darhodester 2026-01-18 18:52 UTC link
Hi, I'm one of the creators of GSOPs for SideFX Houdini.

The gist is that Gaussian splats can replicate reality quite effectively with many 3D ellipsoids (stored as a type of point cloud). Houdini is software that excels at manipulating vast numbers of points, and renderers (such as Octane) can now leverage this type of data to integrate with traditional computer graphics primitives, lights, and techniques.

pants2 2026-01-18 18:56 UTC link
Corridor has done some great stuff with Gaussian Splats, I recommend this video for a primer!

https://youtube.com/watch?v=cetf0qTZ04Y

darhodester 2026-01-18 18:58 UTC link
The aesthetic here is at least partially an intentional choice to lean into the artifacts produced by Gaussian splatting, particularly dynamic (4DGS) splatting. There is temporal inconsistency when capturing performances like this, which are exacerbated by relighting.

That said, the technology is rapidly advancing and this type of volumetric capture is definitely sticking around.

The quality can also be really good, especially for static environments: https://www.linkedin.com/posts/christoph-schindelar-79515351....

stickfigure 2026-01-18 18:58 UTC link
Is he wearing... hair curlers?
dmarcos 2026-01-18 19:06 UTC link
It’s a point cloud where each point is a semitransparent blob that can have a view dependent color: color changes depending on direction you look at them. Allowing to capture reflections, iridescence…

You generate the point clouds from multiple images of a scene or an object and some machine learning magic

wahnfrieden 2026-01-18 19:18 UTC link
And nearly a Carti post at the top of HN
sbierwagen 2026-01-18 19:20 UTC link
From the article:

>Evercoast deployed a 56 camera RGB-D array

Do you know which depth cameras they used?

filoleg 2026-01-18 19:31 UTC link
Similarly, the music video for Taylor Swif[0] (another track by A$AP Rocky) is just as surrealistic and weird in the best way possible, but with an eastern european flavor of it (which is obviously intentional and makes sense, given the filming location and being very on-the-nose with the theme).

0. https://youtu.be/5URefVYaJrA

dang 2026-01-18 19:33 UTC link
Good idea - we'll put that link in the toptext as well. Thanks!
F7F7F7 2026-01-18 19:52 UTC link
Knowing what I know about the artist in this video this was probably more about the novelty of the technology and the creative freedom it offers rather than it is budget.
darhodester 2026-01-18 20:04 UTC link
For sure!
TeMPOraL 2026-01-18 20:07 UTC link
For me it felt more like higher detail version of Teardown, the voxel-based 3d demolition game. Sure it's splats and not voxels, but the camera and the lighting give this strong voxel game vibe.
meindnoch 2026-01-18 20:20 UTC link
1. Create a point cloud from a scene (either via lidar, or via photogrammetry from multiple images)

2. Replace each point of the point cloud with a fuzzy ellipsoid, that has a bunch of parameters for its position + size + orientation + view-dependent color (via spherical harmonics up to some low order)

3. If you render these ellipsoids using a differentiable renderer, then you can subtract the resulting image from the ground truth (i.e. your original photos), and calculate the partial derivatives of the error with respect to each of the millions of ellipsoid parameters that you fed into the renderer.

4. Now you can run gradient descent using the differentiable renderer, which makes your fuzzy ellipsoids converge to something closely reproducing the ground truth images (from multiple angles).

5. Since the ellipsoids started at the 3D point cloud's positions, the 3D structure of the scene will likely be preserved during gradient descent, thus the resulting scene will support novel camera angles with plausible-looking results.

superjan 2026-01-18 20:31 UTC link
Watch the video to the very end: the final splat is not a gaussian one.
lwhi 2026-01-18 20:47 UTC link
I loved the video. Didn't get the motion sickness myself.
darhodester 2026-01-18 20:47 UTC link
My wife said the same thing, but it gets better after the intro.
darhodester 2026-01-18 21:02 UTC link
Cool aesthetic!
kroaton 2026-01-18 21:13 UTC link
Loving this; great work! Do you talk about the process anywhere in more depth?
dostick 2026-01-18 21:15 UTC link
Can such plugin be possible for Davinci Resolve, to have merge of scene captured from two iPhones with spatial data, into 3D scene? With M4 that shouldn’t be problem?
appplication 2026-01-18 21:17 UTC link
Reminds me of Kurtwood Smith’s piping sales pitch in The Patriot
clint 2026-01-18 21:43 UTC link
Several of ASAP's video have a lo-fi retro vibe, or specific effects such as simulating stuff like a mpeg a/v corruption, check out A$AP Mob - Yamborghini High (https://www.youtube.com/watch?v=tt7gP_IW-1w)
michaelrubloff 2026-01-18 21:58 UTC link
My bad! I am the author. Gaussian splatting allows you to take a series of normal 2D images or a video and reconstruct very lifelike 3D from it. It’s a type of radiance field, like NeRFs or voxel based methods like Plenoxels!
henjodottech 2026-01-18 22:26 UTC link
I’m fascinated by the aesthetic of this technique. I remember early versions that were completely glitched out and presented 3d clouds of noise and fragments to traverse through. I’m curious if you have any thoughts about creatively ‘abusing’ this tech? Perhaps misaligning things somehow or using some wrong inputs.
KerrickStaley 2026-01-19 00:03 UTC link
This 2-minute video is a great intro to the topic https://www.youtube.com/watch?v=HVv_IQKlafQ

I think this tech has become "production-ready" recently due to a combination of research progress (the seminal paper was published in 2023 https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) and improvements to differentiable programming libraries (e.g. PyTorch) and GPU hardware.

darhodester 2026-01-19 01:10 UTC link
Grin Machine knocked this out of the park!

Great job, Chris and crew!

origamiarmy 2026-01-19 01:13 UTC link
Awesome work, incredibly well done! What was the process like for setting the direction on use of these techniques with Rakim? Were you basically just trusted to make something great or did they have a lot of opinions on the technicalities?
PlatoIsADisease 2026-01-19 02:15 UTC link
I run a programming company and one of my sales people was surprised to see I liked soundcloud rap. I was like:

What did you expect?

>Classical music?

Nah I like hype, helps when things are slow.

Editorial Channel
What the content says
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Article 27 Cultural Participation
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Article substantively celebrates technological innovation in service of artistic and cultural production. Frames volumetric capture and Gaussian splatting as advancing human capability to participate in cultural creation. Presents as 'one of the most ambitious real world deployments' suggesting significant cultural achievement.

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Article celebrates creative expression through technology, emphasizing director's goal for 'radical freedom in post-production' and technology enabling visuals 'simply weren't possible before.' Frames volumetric capture as expanding expressive possibilities.

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Article credits multiple named professionals and teams (Evercoast, Chris Rutledge, Grin Machine, Wilfred Driscoll, WildCapture, Fitsū.ai), acknowledging skilled labor and expertise. However, does not discuss wages, working conditions, or labor rights per se.

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Audit Trail 23 entries
2026-02-28 12:34 model_divergence Cross-model spread 0.28 exceeds threshold (3 models) - -
2026-02-28 12:34 eval Evaluated by claude-haiku-4-5-20251001: +0.28 (Mild positive)
2026-02-28 07:53 eval_success Light evaluated: Neutral (0.00) - -
2026-02-28 07:53 eval Evaluated by llama-4-scout-wai: 0.00 (Neutral)
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2026-02-26 07:31 dlq Dead-lettered after 1 attempts: Gaussian Splatting – A$AP Rocky "Helicopter" music video - -
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2026-02-26 07:19 dlq Dead-lettered after 1 attempts: Gaussian Splatting – A$AP Rocky "Helicopter" music video - -
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2026-02-26 07:19 dlq Dead-lettered after 1 attempts: Gaussian Splatting – A$AP Rocky "Helicopter" music video - -
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